Demo: HorseGame


 Hey, remember that HorseGame thing we posted about earlier? Well, the team at EquiDev has now released the demo for public consumption, which can be downloaded from their site. It contains one playable area with a variety of enemies, collectibles and spells to entertain oneself with. I've already said all about the game that I can in the last article, so I'll cut straight to the chase and post their announcement below the break.

HorseGame demo trailer and new website


After around a year and a half of development, the team at Equidev (formerly SprakleDev) finally has a new update concerning a new public demo of their project, HorseGame. For those unaware, HorseGame is a 3D platformer inspired by games like Ratchet and Clank, wherein you play as an unnamed unicorn and fight off enemies with various attacks and spells.

 While the demo itself isn't quite out yet, the dev team did send us this trailer to post, as well as an announcement to share, which I've placed just past the page break. Read on for more about the project and the demo!

Trotmania III Public Beta


Trotmania, the pony-themed song pack for Stepmania, is nearing it's third major release, and the creators have decided to release a public beta! So, if you want to get a sneak peak of the new songs, click above to get to the Trotmania blog.

Go below the break for a songlist!

Legends of Equestria hosting yet another open server test


 For those who haven't been following updates on the game's site, the Legends of Equestria team will be running an open server weekend this January, from the 24th to the 26th, to test a new server system. Just about any comment I could make about the game has already been said, so check out their news post on their site or below the break.

Canterlot Siege 3: Inversion


 Hot off the queue of things that have lingered in our inbox for a depressingly long time, Canterlot Siege 3: Inversion is the latest entry in the line of Flash-powered tower defense games by futzi01 starring characters from the MLP universe. The main difference in this one is that now you're playing as the villains, trying to stop the good guys from reclaiming their home. Gameplay-wise, notable additions include the ability to place boss characters - fully upgraded attackers with special attack patterns - and additional variety in the level choices, going from the old design philosophy of different paths in a grassy field to levels with some actual variety in them, even if only visually. The game does get difficult fast - as someone not well-versed in tower defense games, I struggled to make it very far my first few rounds - but it becomes more manageable with practice.

 At this point I mostly post these things to keep a log of them. Most of the people interested in this game probably follow the author and played it months ago.
- RedEnchilada