Thursday, 30 January 2014
Review: Island of Falling Stars
As far as 3D creepypastas go, newcomer Goerge's marathon entry is pretty standard fare: it stars a defenceless Lyra recolour who wanders about her dreamscape and collects glowing rocks, only for things to get progressively worse as she does so. We've seen this before, of course, but does Island of Falling Stars live up to its comrades?
You know the drill.
You know the drill.
In this kind of game, atmosphere is everything, and Island of Falling Stars is a bit of a mixed bag there. The first couple minutes are silent aside from the sound of your hoofsteps, and as you collect stars the world will grow increasingly hostile until you are left alone to wander in the blowing debris with only the light of the fallen star to guide you. Problem is, none of them are very scary, since the game is fairly predictable and survival is more a matter of routine; once you figure it out the game is an absolute cakewalk.
There was going to be an entire paragraph here dedicated to the hilariously cringeworthy ending, but I just couldn't do it justice (hint: it's exactly what you'd expect, except even more ridiculous).
That archway leads nowhere, unfortunately, and since it's somewhat out of the way many players won't even notice it. |
To be honest, Island of Falling Stars feels like a practice effort in which Goerge the enterprise Java developer tried out various things and slapped a game on top afterwards, and according to the development log that's exactly what he did. From that perspective it succeeds, but as a game it kind of falls flat and thus there's not really much of a reason to play it again afterwards, so for now I'm not really going to put a grade on it.
Note: if you're having trouble playing the game on Linux, try playing around with the file permissions.
- Tuxxy
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